//
//  ConditionGame.h
//  CConditionGame
//
//  Created by Joan Bartrina Rapesta on 10/4/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "Player.h"
#import "Board.h"

#define NUM_PLAYERS_MAX 10
#define NUM_COMMUNITY_CARDS 5

@interface CConditionGame : NSObject
{
    @private
        CPlayer*  m_Players[NUM_PLAYERS_MAX];
        unsigned int m_uiNumplayers;
        unsigned int m_uiBank;
}

- (void) run;
- (void) setNumPlayers: (unsigned int) Numplayers;
- (void) setmPlayers: (CPlayer*) Player index:(int) i;
- (void) setBank: (unsigned int) Bank;

@end
